February 2012
14 posts
1 tag
“GAMES suspend fear with built-in failure. You understand strikes are part of...”
Feb 25th
1 tag
“Complaining is silly. Either act or forget. Thinking life will be better in the...”
– Sagmeister
Feb 20th
3 tags
Feb 18th
1 tag
Feb 18th
WatchWatch
I had the same idea of the reinvented DMV while joking around with my coworkers a month ago. Zoom to time stamp 00:28(via Squrl > Watch “Reinvented” from Vimeo)
Feb 18th
1 note
1 tag
Feb 18th
1 tag
WatchWatch
Amazing animated growth studies(via Squrl > Watch “Process 16 (Software 3) [Start]” from Vimeo)
Feb 18th
1 tag
Feb 18th
1 tag
Feb 18th
2 tags
Feb 18th
3 tags
Disney Animation Principles
1) Slow In Slow Out - This principle describes the inertia of objects. A motion is introduced by acceleration and the final position is predictable by the deceleration of the object. So, »Slow In and Slow Out« is easier to follow and appears to be faster. 2) Follow Through -  explains that objects in the real world don’t stop suddenly, but the motion concludes in a contrary motion. It can...
Feb 18th
2 notes
1 tag
Feb 18th
2 tags
Henry Miller’s writing commandments From Henry Miller on Writing, his 11 commandments: 1. Work on one thing at a time until finished. 2. Start no more new books, add no more new material to “Black Spring.” 3. Don’t be nervous. Work calmly, joyously, recklessly on whatever is in hand. 4. Work according to Program and not according to mood. Stop at the appointed time! 5....
Feb 18th
2 notes
1 tag
Feb 4th