Everywhere in the world, amazing and wonderful things continue to unfold.
I appreciate the sublime
and things that are remarkable, smart, inventive or just beautiful. I also like to keep track of process and things that inspire. I also have a running set of helpful resources for UX design.
This site will give you a constant feed of amazing things in fields as varied as interaction design, web design, product design, business innovation, fine art, the humanities, and science.
My name's Jaireh. By day, I'm a Lead UX Designer for a big bookstore
a big telecom company. I have also been: a designer of many things like this and this.Welcome to my internet Wunderkammer.
Have a look at some of my long form notes from conferences and talks I've attended
Have a listen to some songs that I like
Catch a glimpse of where i am right now
Updated (almost) Daily ...
1) Slow In Slow Out - This principle describes the inertia of objects. A motion is introduced by acceleration and the final position is predictable by the deceleration of the object. So, »Slow In and Slow Out« is easier to follow and appears to be faster.
2) Follow Through - explains that objects in the real world don’t stop suddenly, but the motion concludes in a contrary motion. It can be used to underline the limits in the Interface (e.g. the bounce at the end of a list). It highlights the end of a motion.
3) Anticipation - prepares the user for the upcoming motion by a contrary motion at the beginning to grab the user’s attention – A golfer making a swing has to swing the club back first. »Anticipation« highlights the beginning of a motion.
4) Squash and Stretch - This principle conveys how soft objects can transform under speed and collision. It gives a sense of weight and flexibility to an object. A ball stretches at higher speed, and compresses at collision. It highlights the in be-tween and the end of a motion.